Melbourne Move

Been quiet a bit lately due to an interstate move to Melbourne :)

Here are some snaps from around the place, I plan to take my camera out with me more now the weather is starting to be more sunny than rainy lol.

Taking this time to develop some stuff so keep your eyes peeled.

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Bunny Illustration

Recently illustrated this for a lovely lady in Canada :)

2B fine liner pencil on coarse illustration board

Stay tuned for more about this, as it was also vectored to use as a logo for her upcoming business.

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Graduating Student Reel 2015

Student Reel 2015 from Lisa Gane on Vimeo.

Sorry for being so quiet lately I really needed to put my head down and finish this year off so I could graduate.

So here it is my graduating student reel.

Still a lot to learn but that will come with practice and time.

Enjoy :) 

Show Reel Asset Progress

Progress on my wolf model for show reel.

Base model was made in Maya, taken into Zbrush and Decimated to get the geometric look. Rendered in Arnold Renderer.

Rig and posing to come and possible tweaks to the shape of the face and ears.

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Base model;

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Show Reel Character Concept

In the next 6 months, you will see this guy come to life.

Been a bit hesitant to reveil anything for my showreel before its completion… However this can’t hurt. Concept character for my storyreel, still needs some orthographic views done but before he is modelled the environment will be the main focus

Stay tuned.

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Shader Portfolio – Unbiased Vs. Biased Rendering

Biased Vs Unbiased Rendering

Biased: Gives the user complete control over how the renderer interprets the scene. This means calculations for Spectacularity, Global illumination, Final gather, Shadows etc. have to be manually entered by the user and are a result of how the user feels the lighting interacts with the objects within the scene. This doesn’t always mean that the users interpretation of how the light interacts is physically correct, this can take a lot of finessing and if not done in the correct order, can quickly look “wrong”. Renderers such as Mental Ray, Vray and Renderman are known as biased renderers.

Unbiased: Is the opposite of a Biased, meaning that the renderer is in control of calculations. By doing it this way the renderer can create physically correct renders with minimal work for the user, who is in control of noise clean up and the amount of bounces in Diffuse and Refraction. This offers more control and less room for error with calculations. Renderers such as Arnold are unbiased and are increasing in use within the film industry due to their speed and render quality.

The pro’s and con’s of each render type can be broken down;

Biased
Pro’s; More control, faster render speeds, ability to choose quality of work also the user can predict possible render times, render times can go from seconds to minutes depending on global illumination and final gather photons as well as light quality and the amount of objects within the scene, better for use with hard caustics.
Con’s; Less ability to achieve realism and this isn’t dependent on how much quality the render has, but how the render handles information. However it can still produce quality renders.

Unbiased
Pro’s; Physically correct, realistic, less work for the user meaning some adjustments regarding camera and scene clean up and real time updates using the IPR render option, better at soft caustics.
Con’s; The render is never actually done, render times can be unpredictable and the overall quality cannot be chosen.

Reference: http://basic3dtraining.com/whats-the-difference-between-biased-and-unbiased-render-engine/

 

A Late Return

So 2015… My final year of TAFE…

At the end of this year I will hopefully be walking away with a Bachelors degree in 3D and Animation… Looking at finding work overseas as well.

So naturally now all the TAFE work posts are going to start. For my elective this year I have chosen to do Lighting/ Rendering and Compositing. So there will be a lot of posts relating to those things.

I also have to develop my showreel this year and plan to document the process as I go. So hopefully there will be some interesting things regarding that with pipeline and concept.

Wish me luck and hopefully enjoy :)

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