Here are some more inspirational animations. This time they are 3D works and I like the little mannerisms of these cats with their tails and ears.
The next step in my animation pipeline is to do a real life test of my animation plan. I found however when doing this:
- It’s really hard to convey the movements of a ball using your hands
- The real life video is two times longer than the animation needs to be.
When I start animating in Maya, I should be able to revise these pauses and movements so they fit within the allocated frames.
The collectors might not have been announced yet, but the digital version has and with it the mount you get.
It is nice to see there will be a flying version of Anzu :)
So after researching all those cat gifs, I decided that I wanted to do an animation based on a critter who was curious of an object which all of a sudden gets freaked out by the object making a sudden change.
Keeping in mind some animation principal notes which are:
- Squash & Stretch
- Straight ahead and pose to pose
- Follow through and overlapping animation
- Slow in and slow out
- Secondary action
- Solid drawing
I wanted to make sure I covered as many of these as I could with it still feeling believable.
This is what I came up with for understanding when I want a beat to happen in my animation as well as some finer detail concepts to help show the arcs of movement and timing.
This year in my TAFE course, one of my subjects is animation.
To get pumped for this subjects main project for the term, which is to animate a ball with ears and a tail over the period of 80-120 frames with a buffer of 25 frames either end of the animation, one would naturally look at cat gifs.
So here is a selection of my favourite and most relevant cat gifs :)
It has been awhile, computer issues for a few months over Christmas really made it hard to do anything really.
I am hoping the issues have all been resolved and since I am back at TAFE this means I will be a lot more active on here. Bring on 2014, I am looking at really trying to tackle TAFE in a more positive, happy and productive way. One of my New Years resolutions was to get better grades in TAFE so here goes. I also apologize in advance for the amount of catch up posts I am about to post.
Here are some cool pics I did manage to find over the break :)
As part of our animatic assessment, we are required to write a report on the lighting we used. I wanted to try something a little more dramatic, seeing as lights aren’t my strong point.
Rembrandt lighting is a style of lighting that creates contrast between light and dark using spotlights to highlight specific points of action.
Some examples of Rembrandt lighting.
Originally I was having some issues with using spotlights in my scene. However after creating some point lights to set up the overall area lighting, putting in the spotlights afterwards it finally worked.
I used several different types of lights in my animatic.
Spot lights with fog
The point lights were used to create the overall area lighting. Since I have a lot of corners in my environment, this caused issues with creating large dark areas in the first set which were undesirable.
To overcome this problem I used an area light with a low intensity of 0.2000 and a linear decay to try and break up the harshness of the shadow.
Thinking of how I can make my first set a little more dramatic I added some green area lights to help contrast the reds of the environment. This idea was used several times and managed to create other unplanned effects that worked well.
These lights were placed in the wall nook above the jars, which are the Evil Queen’s alchemy samples. Here it originally shines bright and eerie as the queen walks in and later serves as a bounce light on the queens face for the close up of her reactions helping to convey she is somewhat evil. A quadratic decay was used with these lights so the other objects close to the area didn’t become saturated with green.
Very subtle, there is another of these point lights used underneath the table in the sunken floor area to help set the mood of eeriness.
For the second set, where the reflections are filmed. This was another challenge again, duplicated lights were used in this set, however positioning of the lights caused unwanted results in some areas.
A negative light was used within the mirrors reflection to stop the main point light casting a harsh shadow behind the “vision” revealing where the hole in the wall was. Also due to shadows cast by the queen onto the face of snow white, a subtle spot light with fog enabled to try and decrease the harshness was used.
The lighting rig was used to cast subtle colour of the surrounding environment onto the characters and objects, the down lights have a pale gold light to reflect the paleness of the gold walls and the upward lights have a maroon to reflect the bounce light of the carpet. Directional lights were used to achieve this, which means the rig could be placed anywhere and still affect the objects and characters between both sets. This kept the lighting in this situation continuous.
Lastly, another technique I tried to convey was the use of Rembrandt lighting in the film noir style. A spotlight duplicated from the ones used for the reflections was used to light one side of the queens face during the close up’s of her emotions.
An example of film Noir.
This is already a fairly dark lit scene due to the point lights for the room being behind her. However with the spotlight fog and the bounce light of the green point lights I feel this gives a darker more unfriendly look to the queen.
To conclude, lighting can completely change the look of a scene from something that might seem friendly with continuous and even lighting, to something more uninviting with light fog, colours that are commonly known as “evil” or “poisonous” colours and high contrasts between light and dark.
The high contrasts between light and dark also make the viewer focus on the intended parts of the story, without becoming distracted with unnecessary detail.