In the next 6 months, you will see this guy come to life.
Been a bit hesitant to reveil anything for my showreel before its completion… However this can’t hurt. Concept character for my storyreel, still needs some orthographic views done but before he is modelled the environment will be the main focus
Biased Vs Unbiased Rendering
Biased: Gives the user complete control over how the renderer interprets the scene. This means calculations for Spectacularity, Global illumination, Final gather, Shadows etc. have to be manually entered by the user and are a result of how the user feels the lighting interacts with the objects within the scene. This doesn’t always mean that the users interpretation of how the light interacts is physically correct, this can take a lot of finessing and if not done in the correct order, can quickly look “wrong”. Renderers such as Mental Ray, Vray and Renderman are known as biased renderers.
Unbiased: Is the opposite of a Biased, meaning that the renderer is in control of calculations. By doing it this way the renderer can create physically correct renders with minimal work for the user, who is in control of noise clean up and the amount of bounces in Diffuse and Refraction. This offers more control and less room for error with calculations. Renderers such as Arnold are unbiased and are increasing in use within the film industry due to their speed and render quality.
The pro’s and con’s of each render type can be broken down;
Pro’s; More control, faster render speeds, ability to choose quality of work also the user can predict possible render times, render times can go from seconds to minutes depending on global illumination and final gather photons as well as light quality and the amount of objects within the scene, better for use with hard caustics.
Con’s; Less ability to achieve realism and this isn’t dependent on how much quality the render has, but how the render handles information. However it can still produce quality renders.
Pro’s; Physically correct, realistic, less work for the user meaning some adjustments regarding camera and scene clean up and real time updates using the IPR render option, better at soft caustics.
Con’s; The render is never actually done, render times can be unpredictable and the overall quality cannot be chosen.
So 2015… My final year of TAFE…
At the end of this year I will hopefully be walking away with a Bachelors degree in 3D and Animation… Looking at finding work overseas as well.
So naturally now all the TAFE work posts are going to start. For my elective this year I have chosen to do Lighting/ Rendering and Compositing. So there will be a lot of posts relating to those things.
I also have to develop my showreel this year and plan to document the process as I go. So hopefully there will be some interesting things regarding that with pipeline and concept.
Wish me luck and hopefully enjoy :)
So it is day 5 of the daily draw for 2015, here are two of the drawings I have done.
Just a little run down on what has been going on;
Day 02: Due to personal reasons, day 02 had to be skipped.
Day 03: With day 02 being skipped I wanted to try and work on some digital painting as I don’t feel 100% drawing like this, so I took this chance to try and push that. Time constraints meant I couldn’t finish the work so I uploaded a W.I.P to show I had worked on something. I feel this way of doing things with a little bit of pressure that isn’t stressful is somewhat enjoyable.
Day 04: I finished off the painting from the day before. It got to a point where I had to say enough was enough but I feel somethings could still be better but at the same time I got to work on values and colour. I think that composition, movement and anatomy could be improved, but this is why I am doing this as a way to get myself to fix these things.
If you are interested I have a facebook and an instagram you can follow along with :)