Going to do a bit of an art dump here, as I haven’t been too great on keeping up with posting here…
If you would like to keep up to date more frequently, check out my facebook, instagram and twitter pages linked at the bottom of the post :) :) :)
This first illustration is one I finally finished for my other half for our anniversary last year. A little ode to our year that was 2016.
Our first overseas trip to Japan and also the big interstate move to Melbourne.
This next one is taking what I learnt with the last post in zbrush and attempting to try pushing those techniques further. Also had a go at concepting on the fly with this one, however I think I will stick to a 2d sketch first before hand to save time.
Here is some interior concept art for a personal VR project I am creating. The space man is also apart of this. Expect to see more of this in the future ;)
This is my current work in progress, using zspeheres and then skinning to model the trees pictured above. I need to find a better way to do the runes on the trunk of the tree. Will also be doing each tree individually to keep variation between each tree :)
Follow along at:
Done in photoshop CS6 on an intuos 4 pro.
Also I got overwhelmed trying to upload inktober pictures to my social media sites so that’s why they slowed down completely on here.
I will also start uploading just my art to another wordpress of mine shortly, just want to tweak a few things before posting on there :) Bits and pieces will also still be posted here ;)
In the meantime check out my;
In the next 6 months, you will see this guy come to life.
Been a bit hesitant to reveil anything for my showreel before its completion… However this can’t hurt. Concept character for my storyreel, still needs some orthographic views done but before he is modelled the environment will be the main focus
So it is day 5 of the daily draw for 2015, here are two of the drawings I have done.
Just a little run down on what has been going on;
Day 02: Due to personal reasons, day 02 had to be skipped.
Day 03: With day 02 being skipped I wanted to try and work on some digital painting as I don’t feel 100% drawing like this, so I took this chance to try and push that. Time constraints meant I couldn’t finish the work so I uploaded a W.I.P to show I had worked on something. I feel this way of doing things with a little bit of pressure that isn’t stressful is somewhat enjoyable.
Day 04: I finished off the painting from the day before. It got to a point where I had to say enough was enough but I feel somethings could still be better but at the same time I got to work on values and colour. I think that composition, movement and anatomy could be improved, but this is why I am doing this as a way to get myself to fix these things.
If you are interested I have a facebook and an instagram you can follow along with :)
Due to time constraints I haven’t been able to concept as much as I would like, so I have had to just go with my first idea instead of exploring a few ideas. In the future I will need to time manage better in order to actually do this.
So below is my storyboard for my particle simulation.
The animation starts with the UFO already in the scene. As the UFO gets closer and opens its vents, I am thinking about what would be happening as they open, so on each consecutive frame there will be a gush of fumes which over the time of the animation will vary and change. However as I think about the execution of this, it may be easier to just have faint fumes constantly happening throughout the animation/simulation whilst the vents are open.
As the door opens on the UFO, this will be the start of the main part of my particle simulation. In regards to the previous post where I mentioned “curiosity” and “non threatening” so hopefully I have managed to bring those ideals across in the story board. I am also trying to stick to the idea of “less is more” in this situation as I feel if I was to over saturate the scene with particles, that the main ideals will be lost if it isn’t done right.