Archive | Photoshop RSS for this section

Meet the Artist 2017

meettheartist_complete

 

With the fun times of getting a casual job to pay the bills, I am a little bit late to this hashtag… #meettheartist

There is also that anxious decision on how you want to convey yourself… However! I got there in the end! lol Enjoy!

(Done in Photoshop)


Follow along at:

Facebook
Instagram
Twitter

Bewitching

bewitching
Here is something I painted for halloween this year, finally happy enough with it to post it.

Done in photoshop CS6 on an intuos 4 pro.

Also I got overwhelmed trying to upload inktober pictures to my social media sites so that’s why they slowed down completely on here.

I will also start uploading just my art to another wordpress of mine shortly, just want to tweak a few things before posting on there :) Bits and pieces will also still be posted here ;)

In the meantime check out my;
Facebook

Instagram

Twitter

Graduating Student Reel 2015

Student Reel 2015 from Lisa Gane on Vimeo.

Sorry for being so quiet lately I really needed to put my head down and finish this year off so I could graduate.

So here it is my graduating student reel.

Still a lot to learn but that will come with practice and time.

Enjoy :) 

Show Reel Character Concept

In the next 6 months, you will see this guy come to life.

Been a bit hesitant to reveil anything for my showreel before its completion… However this can’t hurt. Concept character for my storyreel, still needs some orthographic views done but before he is modelled the environment will be the main focus

Stay tuned.

familiar_cleanup_001

VFX Dynamics: Concept

Due to time constraints I haven’t been able to concept as much as I would like, so I have had to just go with my first idea instead of exploring a few ideas. In the future I will need to time manage better in order to actually do this.

So below is my storyboard for my particle simulation.

storyBoardLayout

 

The animation starts with the UFO already in the scene. As the UFO gets closer and opens its vents, I am thinking about what would be happening as they open, so on each consecutive frame there will be a gush of fumes which over the time of the animation will vary and change. However as I think about the execution of this, it may be easier to just have faint fumes constantly happening throughout the animation/simulation whilst the vents are open.

As the door opens on the UFO, this will be the start of the main part of my particle simulation. In regards to the previous post where  I mentioned “curiosity” and “non threatening” so hopefully I have managed to bring those ideals across in the story board. I am also trying to stick to the idea of “less is more” in this situation as I feel if I was to over saturate the scene with particles, that the main ideals will be lost if it isn’t done right.

Caesar the Cat

I know I have been quiet lately, had holidays from TAFE and work as well as life throwing out some curve balls.

However recently I created an Instagram for my design/art stuffs, you can follow along here @twentythreebydesign

I am also more active on my facebook page which is https://www.facebook.com/twentythreebydesign

In saying that though, being back in TAFE there will be some stuff being put up here but majority will be on the facebook page.

Now that house keeping is out of the way, I recently drew some lovely friends of mine a portrait of their cat, this helped keep my mind off things and help me focus on what it is I want to be doing with my time. The illustration is 2B fine point lead on illustration board which I then scanned into photoshop for a bit of clean up and where I also added in the colours. I felt keeping it black and white made it too plain and adding the colours in helped to bring that more playful and innocent/child like quality back into the illustration.

caesar_002

Rendering: Final Image and Reflection

final_0001

 

Here is my final result, this is a jpeg file so the quality is not as great as the final TiFF.

My reflection for this assessment, I don’t think I got the color bleed down pat, I can get it to bounce off the fruit onto the other fruit, however I cannot see much on the floor.

I need to figure out how to completely smooth out my lights, as I feel both the shadows and light (the secondary lights not so much the key light) are still to grainy.

The scene is, I feel, a bit too bright over all I could decrease the brightness of the key a little more.

Next time I will also change the way I go about the pipeline as I felt it was always one step forward two steps back. For instance next time I would set my lights and photons/ final gather once the textures are on the objects, this way I won’t have to back track so much.

My last thought would be, that I need to watch the placement of my lights with high shine objects, I wanted to use barn doors on some of the secondary lights but I just couldn’t get them to work. Also I feel that the objects not being life size was also an issue with the lights.

These are just a few things to keep in mind for my fruit bowl assessment.